Thursday, September 6, 2012

The Stanley Parable & Focault's Discipline and Punish

From the beginning of the game, it is obvious that the character Stanley depends on and needs the instructions given to him through the console. In my opinion, this was a textbook example of measuring and supervising individuals which imposed a certain discipline and control.

Another clear-cut example of Focault's theories was the Panopticon. The room with the monitors, central console, and generator, was by definition the building's panopticon. Each employee was monitored they could not communicate with management or other employees. This room ensured the "functioning of power." "The prisoner can always see the tower but never knows from where he is being observed."

1 comment:

  1. A good link but what is the significance of this? What is your argument you can make from this observation?

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