Tuesday, September 25, 2012

Analyzing Design Documents

The game"Oiligarchy" by La MollenIndustria, was ineffective in making me play the bad guy, however, it was effective in making me want to be the winner. And I suppose oil tycoons can argue the same. Perhaps executives in the oil industry do not see themselves as bad men, maybe just men in a business where the competition is unparalleled. And in order to succeed, they must do certain things to be the best. 

The difficulty in achieving the various endings may hurt the message or the ultimate goal of the game. It may distract the user by focusing more on the ending rather than the game play, or journey.

Although the ideas of the "McDonald's" game and "Oiligarchy" are roughly the same, the effectiveness of the "fast food" game does not strike the same chord as does Oiligarchy. Personally, I feel the reason for this, is because the problem or statement that Oiligarchy presents is more of a global concern, and a more serious one at that. The oil industry presents many more environmental issues, not to mention, international confrontations. The slaughter of cows doesn't hit home as much as oil does. And perhaps a major reason for that is the media, and gas prices. Out of sight is out of mind, right?. Maybe when Bic Macs are sold for $10, I'll concern myself with this game.

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